Screen from Deena Larsen's Marble Springs

 

Electronic Literature:  Women Writers

Marjorie Coverley Luesebrink // M.D. Coverley

[This syllabus is designed to be used – with modifications - for a traditional classroom, a hybrid class, or an online offering.]

 

http://califia.us/MLASyllabusLuesebrink

 

COURSE DESCRIPTION: Electronic Literature: Women Writers is a survey course designed to introduce students to the basics of electronic literature and women creative writers from 1985 to the present.  It features pieces by digital pioneers, innovations of the late 1990’s, and the increasingly complex works after 2000.  The practitioners include early web authors, the Eastgate writers, international writers from Europe, Asia, South America, and Canada.  Students will read representative works and write about the effects, content, and structure of this literature.

Unit I.  What is Electronic Literature?

According to Wikipedia: Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

Assignment:

Read –

Young Hae Chang Heavy Industries:  The Last Day of Betty Nkomo //Based in Seoul, South Korea, YOUNG-HAE CHANG HEAVY INDUSTRIES combines text with jazz to create Web-based New Media work.  The Last Day of Betty Nkomo (2000) is a heartrending account of a woman dying of AIDS.

The Last Day of Betty Nkomo: http://www.yhchang.com/BETTY_NKOMO.html

Website: http://www.yhchang.com/

Deena Larsen:  Marble Springs // Deena Larsen’s Marble Springs (1993, Eastgate Systems) [illustrated by Kathleen A. Turner-Suarez] makes a remarkable jump into the possibilities of electronic narrative. 

Marble Springs: http://marblesprings.wikidot.com/

Website: http://www.deenalarsen.net/

 

Unit II. Women in E-Literature

While women may have been underrepresented in many initial phases of computers, programming, and communications technology, they have played a major role in digital arts and literature – in the conception, in the critical articulation, and most especially in the creation of works of electronic literature. 

 

To see Sample lecture notes, More Author Information, and Additional Authors, click here

Assignment:

Read –

Adrianne Wortzel:  The Electronic Chronicles //American contemporary artist Adrianne Wortzel creates unique and innovative interactive web works, robotic and telerobotic installations, performance productions, videos, and writings. RIGHTING NOVEL FOR THE WORLD WIDE WEB includes The Electronic Chronicles (1995).  

The Electronic Chronicles: http://www.adriannewortzel.com/electronic-chronicles-contents/

Website: http://www.adriannewortzel.com/

 

Screen from Wortzel's The Electronic Chronicles

Olia Lialina: My boyfriend came back from the war // Moscow-born Olia Lialina is a pioneer internet artist, theorist, experimental film and video critic, and curator. My boyfriend came back from the war was made in 1996.

My boyfriend came back from the war:  http://www.teleportacia.org/war/

Website: http://art.teleportacia.org/olia.html

Write –

Choose one of the works we have seen in the first two units and write a short reader-response – summarizing the work as you understood it, describing your response, and evaluating its impact.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

 

Unit III. The First Wave Pioneers

Did women have the same access to technology that men did?  For the most part, the answer was no.  Women tended to avoid classes in math and science.  In the arts, while men, supported by institutions and private grants, were deeply involved in Art and Technology, women were more lightly represented.  This all began to change with the advent of the personal computer and the fact that, for many women, it was now possible to engage in the latest technology at home, with off-the-shelf, affordable products. 

Assignment:

Read –

Judy Malloy: Uncle Roger // Judy Malloy is a California poet and an early creator of online interactive and collaborative fiction. She wrote Uncle Roger (1986), the first online hyperfiction, for the Art Com Electronic Network on the WELL. 

Uncle Roger: http://www.well.com/user/jmalloy/uncleroger/partytop.html

Website: http://www.well.com/user/jmalloy/

 

Shelley Jackson:  Patchwork Girl //Shelley Jackson is an American writer and artist known for her cross-genre experiments, including her groundbreaking work of hyperfiction, Patchwork Girl. Patchwork Girl (1995, Eastgate Systems) is a narrative constructed on the body itself. 

Patchwork Girl is available through Eastgate Systems: http://www.eastgate.com/people/Jackson.html

 

MEZ: _the data][h!][bleeding t.ex][e][ts // MEZ (Mary Ann Breeze) is an Australian-based artist and practitioner of net.art. Widely recognized for her signature codework language – mezangelle – she has been creating a hybridization of human-only and digital languages since 1995. 

_the data][h!][bleeding t.ex][e][ts

: http://netwurkerz.de/mez/datableed/complete/

Website: http://netwurker.livejournal.com/

Write –

Choose one of the works we have seen in the three units and speculate about why the content or form might be a useful vehicle using media-based communication for that artist. 

 To see Sample lecture notes, More Author Information, and Additional Authors, click here.

Unit IV. The Evolution of Poetic Design

Certain kinds of poetry (Visual Poetry, Concrete Poetry) have always placed importance on the visual aspect of the page.  Digital poetry emphasized and expanded the possibilities for text, image, sound, and code language as material elements. 

 

Assignment:

Read –

Ana Maria Uribe (dec.): Tipoemas y Anipoemas // Ana Maria Uribe (1951-2004) is an Argentine visual poet who made work online beginning in 1997 (after working in other media for many years). She started writing visual poetry in the late 1960’s, and her style continued to evolve.  Her works reflect, as Jim Andrews writes, “a remarkable understanding of the poem on the screen as a performance." In the poems, text is generally used pictorially and rotated or otherwise manipulated to introduce a sense of motion into the scene.  Deseo - Desejo - Desire (2002) is one such piece that illustrates the original nature of her poetry.

Deseo - Desejo - Desire: http://www.vispo.com/uribe/deseo/deseo.html

Website (maintained by Jim Andrews): http://www.vispo.com/uribe

Annie Abrahams: Separation / Séparation // Annie Abrahams is a Dutch performance artist working largely in France. She specializes in video installations and internet-based performances which also consist of writings that derive from collective interaction. In addition to her landmark work Being Human (1997-2007), Abrahams has reinvented how work might look on the screen.  A good example of this is Separation / Séparation (2002), reflecting the body’s process in reading and writing, and the trauma of overuse.  The piece must be read slowly, and the screen appears blank unless and until the reader coaxes out a message.

Separation / Séparation: http://collection.eliterature.org/2/works/abrahams_separation/separation/

Website: https://aabrahams.wordpress.com/

 

Camille Utterback: Text Rain // Camille Utterback is an interactive installation artist currently based at Stanford University. Initially trained as a painter, her work is at the intersection of art and interactive literature. Created in 1999 with Romy Achituv, Text Rain is an interactive installation in which participants use the familiar instrument of their bodies to do what seems magical to lift and play with falling letters that do not really exist.

Text Rain: http://camilleutterback.com/projects/text-rain/

Website: http://camilleutterback.com/

Write –

Choose one of the authors we have read so far and explore other writings by that woman.  Write a short piece describing a work you liked.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

Unit V. The Expansion of Sensory Effects:

As the web developed in the late nineties, design possibilities expanded.  Sound, image, layering, frames, and movement were used by women to create strikingly original online work.

 

Assignment:

Read –

Auriea Harvey: Genesis // Auriea Harvey is an African-American artist; she co-authors with Michaël Samyn, a Belgian artist and programmer.  In 1999 they co-founded the zine Entropy8Zuper! During this period, they created works such as The Godlove Museum, a website that showcased their storytelling strengths by merging Biblical stories with narratives drawn from their own lives and contemporary culture. Genesis is the beginning of these visually compelling pieces. 

 

Genesis: http://entropy8zuper.org/godlove/fuxation/

Website: http://entropy8zuper.org/godlove/

 

         Claire Dinsmore: The Dazzle as Question // Claire Dinsmore is a designer who has turned her hand to jewelry, interiors, and web sites.  Starting in the late 1990’s, she employed her design background to create lovely fusions of image, sound, and movement.  The Dazzle as Question (2002) was published in “Poems That Go.”

The Dazzle as Question: http://poemsthatgo.com/gallery/summer2002/dazzle/launch.htm

Website: http://www.studiocleo.com/

Write –

This period saw many new writers emerge.  Go to the Electronic Literature Collection page, browse through the offerings, choose one and write a resder-response about it.  http://collection.eliterature.org/

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

 

 

Unit VI. Games and Metagames

Part of the experimental fictional world of digital literature during this period included new types of story generation and crossover media experiments. Influenced by the possibilities of gamin culture, some of these works were game-like in structure.

Assignment:

Read –

       Natalie Bookchin: The Intruder // California-based Natalie Bookchin is well known for the variety of her work online computer games, collaborative performances and "hacktivist" interventions, interactive websites, and widely distributed texts and manifestos.  The Intruder (1999) is a web-based, hybrid, interactive narrative that uses a series of classic videogames to propel the story forward, and was innovative in its use of gaming as a strategy for interactive storytelling  – merging literature, art, and games. It was based on 1966 short story by Jorge Luis Borges, also titled “The Intruder.”

 

The Intruder: http://bookchin.net/intruder/

Website: http://bookchin.net/

 

Donna Leishman: Deviant: The Possession of Christian Shaw // Scotland-based Donna Leishman is an illustrator, animator, and graphic designer.  Deviant: The Possession of Christian Shaw (2004) is a pioneering work in several ways:  It takes its inspiration from a document of the 1696 witch trial of Christian Shaw’s purported demonic possession.  But the animated, interactive graphic landscape is strangely sparse and forces the reader to probe carefully into the Flash-based labyrinth of the story.  The interface offers well-hidden "active" portals, which may or may not move the reader forward.  A series of “signs” signal the navigational possibilities.

Deviant: The Possession of Christian Shaw: http://collection.eliterature.org/1/works/leishman__deviant_the_possession_of_christian_shaw.html

Website: http://www.6amhoover.com/

Write –

Choose a piece from a list of women “game and metagame” writers and explain how it might be both game and literature.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

Unit VII. Media-Rich Fusions

Although time divisions in electronic literature are arbitrary, around 2000 we began to see elaborations of strategies for Narrative Structure and Architecture, Poetic Design, Visual and Aural Effects, Games and Metagames, Installations, and Coding.  Increased bandwidth, new technologies, and a maturing field brought more impressive inventions; these characterized elit fiction, poetry, and creative non-fiction through 2010.

 

Assignment:

Read –

Giselle Beiguelman: Code Movie 1 // Giselle Beiguelman is a Brazilian media artist. Her work includes interventions in public spaces, networked projects, and mobile art applications; Code Movie 1 (2004) treats the hexadecimal code of JPG images as a signifier in its own right.

Code Movie 1: http://collection.eliterature.org/1/works/beiguelman__code_movie_1.html

Website: https://www.digitalartarchive.at/database/artists/general/artist/beiguelman.html

 

Geniwate: Concatenations // Geniwate’s Rice (also spelled Geniwaite in some sources, Dr. Jenny Weight is an Australian writer) was the co-winner of the 1998 trAce/AltX hypertext competition.  She went on to create fascinating generative poetry with intricate coding, such as Concatenations (2005). 

Concatenations: http://collection.eliterature.org/1/works/geniwate__generative_poetry.html

http://idaspoetics.com.au/

  

  

Screen from Stephanie Strickland's slippingglimpse  

Stephanie Strickland: slippingglimpse // Stephanie Strickland is a New York City-based print and electronic poet.  Among her several groundbreaking pieces the eco-poem slippingglimpse (2007) stands out, a collaboration between Strickland, Cynthia Lawson Jaramillo, and videographer Paul Ryan.

slippingglimpse: http://www.slippingglimpse.org

Website: http://www.stephaniestrickland.com/

          

Caitlin Fisher: Andromeda // Andromeda (2008) is just one of the suites of projects produced over the last two decades by Canadian artist Caitlin Fisher  Andromeda, a poem about stars, loss, and women named Isabel, breaks new ground in coding, architecture, and platform.

 

Andromeda: http://collection.eliterature.org/2/works/fisher_andromeda.html

Website: http://www.yorku.ca/caitlin/home/

 

Screen from Pinto's Museo

Regina Célia Pinto: Viewing Axolotls // Pinto is best known for her online compendium of excellent South American elit writing, the Museum of the Essential and Beyond That.  A Brazilian artist, Pinto’s utilization of technology is permeated with a poetic and playful sensibility.  Global awareness and desire to make connections characterize most of her work. Viewing Axolotls can be accessed from the library of the Museum.

Museum of the Essential and Beyond That: http://arteonline.arq.br/   

Website: http://arteonline.arq.br/library.htm

 

Sharon Daniel:  Blood Sugar // Sharon Daniel is a California-based media artist who produces interactive and participatory documentaries focused on issues of social, economic, environmental, and criminal justice. Blood Sugar (2010) operates as a companion piece to her and designer Erik Loyer's earlier, Webby award-winning Vectors project Public Secrets (2008).

Blood Sugar: http://bloodandsugar.net/

Website: http://www.sharondaniel.net/

Write –

Choose one of the pieces above and identify and explain the use of different media in the work. 

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

        

Unit VIII. Collaborations in Hyperfiction

 

One delightful development in e-lit was the online collaborative fiction site.  Several of these were produced – but not all of them are still available.  Sue Thomas and Teri Hoskin created the hypertext web piece, Noon Quilt (1998-1999) which was comprised of “quilt pieces” submitted to the trAce OnlineWriting Community by women.  Christie Sheffield Sanford hosted a piece in which collaborators chose an hour of the day to tell the story of The Book of Hours of Madame de Lafayette (1997).  Carolyn Guyer invited women to write about their mothers for the new century in MotherMillennia (1999).  These collections encouraged women to try their hand at born-digital writing in an atmosphere of support and friendship. Collaborative projects have continued to evolve – both in complexity and scope.

 

Assignment:

Read –

Sue Thomas, Terry Hoskin: Noon Quilt // Noon Quilt (1998) is one of the many projects that are currently being restored in the Electronic Literature Repository (directed by Dene Grigar at Washington State University.  Although not available right now, it will be in the future.  In the meantime, the description is available at ELMCIP https://elmcip.net/node/999 Visit this cite and read the entry.

 

Helen Burgess: Tasty Gougère // Helen J Burgess is an Associate Professor of English at North Carolina State University, editor of the journal Hyperrhiz: New Media Cultures, and co-founder of the long-form digital monograph series Electric Press. In 2009 Nick Montfort created a poem called Taroko Gorge.  He made the code available for others to do retakes and remixes.  The poem has inspired many to rework its source code to explore a variety of topics in a way that retains its form. This e-poem is the seed for a native e-poetic form. The results have been both interesting and delightfully entertaining.

Tasty Gougère: http://collection.eliterature.org/3/work.html?work=tasty-gougere

Website: http://www.sharondaniel.net/

 

J.R. Carpenter: Along the Briny Beach // J. R. Carpenter is an artist, writer, researcher, performer and maker of maps, zines, books, critical essays and digital literature. Along the Briny Beach considers the conundrum of coastlines. The horizontally scrolling texts quote authors who are writing about coastlines to evoke a condition of being in between places. The vertical scrolling text is an another adaptation of Nick Montfort’s Taroko Gorge.

Along the Briny Beach: http://collection.eliterature.org/3/work.html?work=along-the-briny-beach

Website: http://luckysoap.com

 

Write –

Go online and search for collaborative writing sites that feature women.  Write something for the collaboration and report on it.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.

 

Unit IX. Dazzle and Questions - 2010 to 2020

 

Between the years 2010 and 2020 the presence of women in e-lit continued to grow.  The elements of the field, however, were changing even more rapidly in this decade.  While many more women held college and university jobs in digital media arts and digital humanities, the speed of technology made producing and sharing work more difficult for individual practitioners.  A rapid succession of browsers, escalating prices for proprietary software (and its discontinuance), and the unreliability of “soft” funding began taking a toll on women writers and the “communities” that nourished them.  Nonetheless, women stepped up their game yet again.  Fascinating innovations of narrative style, media mix, and high technology continued to appear.

 

Assignment:

Read –

Amaranth Borsuk:  Between Page and Screen // Amaranth Borsuk is the author of Pomegranate Eater (Kore Press, 2016), a collection of poems; As We Know (Subito, 2014), a book-length erasure collaboration with Andy Fitch; Handiwork (Slope Editions, 2012), selected by Paul Hoover for the 2011 Slope Editions Book Prize; and Tonal Saw (The Song Cave, 2010), a chapbook. She is currently at the University of Washington, Bothell, where she is Assistant Professor in the School of Interdisciplinary Arts and Sciences. Between Page and Screen was created with Brad Bouse in 2012.

Between Page and Screen: https://www.amazon.com/Amaranth-Borsuk-Brad-Bouse-Between/dp/0979956285/?_encoding=UTF8&camp=1789&creative=9325&linkCode=ur2&tag=betpagandscr-20

Allison Parrish: @Everyword: The Book // Allison Parrish is an American poet, software engineer, creative coder, and game designer, notable as one of the most prominent early makers of creative, literary Twitter bots.[1] She was named ‘Best Maker of Poetry Bots’ by The Village Voice in 2016.[2]

@Everyword: The Book: http://collection.eliterature.org/3/work.html?work=everyword

Website: https://www.decontextualize.com/

 

Samantha Gorman: Pry // Samantha Gorman is a writer and artist who works at the intersection of text, cinema, performance and digital culture. With Danny Cannizzaro she founded the artist group Tender Claws. Tender Claws’ most recent release is PRY a hybrid app narrative that has been showcased at film festivals, game festivals and book review site.

 

Pry: https://samanthagorman.net/Pry

Website: https://samanthagorman.net/

 

Screen from Coverley/Strickland Hours of the Night

M.D. Coverley and Stephanie Strickland: Hours of the Night // (See Strickland bio in Unit VII.) M.D. Coverley is a California-based hypermedia fiction writer (she teaches and writes non-fiction as Marjorie Coverley Luesebrink).  Califia (2000, Eastgate Systems on CD-ROM) takes the spatial-visual narrative into epic-novel territory. In Hours of the Night, Strickland and Coverley collaborate to produce a quiet, reflective piece that addresses subjects often avoided—age and aging, sleep and the night.

 

Hours of the Night: http://hyperrhiz.io/hyperrhiz17/gallery/2-luesebrink-strickland-hours.html

Website: http://califia.us

Website: stephaniestrickland.com

 

Write – Choose one of the authors we have read and begin a longer paper on the works of this writer.

 To see Sample lecture notes, More Author Information, and Additional Authors, click here.

 

Unit X. 2020 and Beyond

Looking back at the women writing e-lit fiction and poetry in the last thirty years, we see that a remarkable number of the early writers are still active. And, for reasons fairly specific to digital work, many talented writers have pursued other avenues.  There are several reasons why a scattering of the women listed are no longer active in the field – often having produced one or a few stunning works and then moved on.

One reason that stands out is the lack of acceptance of “creative” work in colleges and universities.  Women on tenure track found that they needed to direct much of their energies to critical writing and production and spend less time on poetry or fiction. 

Some women made e-lit works as a side experiment while they pursued a different career in the arts:  Laurie Anderson’s Door Where Carol Merril is Still Standing and her video poems were fascinating asides to her performance art.  Adriene Jenik’s Mauve Desert was one of the earliest electronic narrations, but she works, now, in large-scale public art events utilizing community-based wireless networks. 

Finally, and not a negligible issue, electronic literature, still regarded as “experimental,” has not become commercial.  Aside from securing a teaching job, one cannot make a steady living from it.  Some women found their primary (money-producing) careers more demanding as time went by.  Such was the case for Claire Dinsmore, whose Studio Cleo was partly a hub for her commercial design business.  Auriea Harvey and her partner left net art for video games; in 2002, they founded Tale of Tales, an independent game development studio. 

But Judy Malloy, Regina Celia Pinto, Deena Larsen, Stephanie Strickland, M.D. Coverley, Adrienne Wortzel, Annie Abrahams, and Mez Breeze are creating new works currently.  And a host of young writers come on the scene every year.

 

As the field matures, women from all over the globe are creating innovative and thoughtful works. 

 

Assignment:

Share your final paper with the class online.  Discuss papers.

To see Sample lecture notes, More Author Information, and Additional Authors, click here.